In this map, the shaman can't go into the hole, therefore not getting any cheese. The shaman can choose to help them or choose to run away. The shaman must come in contact with the other mice in order for them to get the cheese. In some rounds the shaman is a "thief", starting off with cheese and dying once 10 mice gather cheese. Getting a better place does not affect experience gained. Each completed level yields 20 xp points, which count towards leveling up. Note: The points gathered in this way only count towards the leader board that determines who will be the shaman next. Rounds will end early if the shaman loses their life or after most mice (all but two) have retrieved the cheese or fallen. Note that moving to another room will reset the player's score to zero.
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